首页> 外国专利> METHOD AND AN APPARATUS FOR PARTITIONING VIRTUAL WORLDS USING PRIORITIZED TOPIC SPACES IN VIRTUAL WORLD SYSTEMS, CAPABLE OF REDUCING COMPUTING RESOURCES USING PRIORITIZED TOPIC SPACE

METHOD AND AN APPARATUS FOR PARTITIONING VIRTUAL WORLDS USING PRIORITIZED TOPIC SPACES IN VIRTUAL WORLD SYSTEMS, CAPABLE OF REDUCING COMPUTING RESOURCES USING PRIORITIZED TOPIC SPACE

机译:在虚拟世界系统中使用优先主题空间对虚拟世界进行分区的方法和装置,能够使用优先主题空间来减少计算资源

摘要

PURPOSE: A method and an apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems are provided to partition virtual worlds using prioritized topic spaces in a virtual world system to allow reliably partitioning a virtual world to increase scalability and permit dynamic load balancing.;CONSTITUTION: A world management system(17) includes a partitioner module(17a) for partitioning the map, and a load balancer(17b) for balancing the load between servers. The load balancing function can also be distributed among the servers. The distribution is based on the load balancing between the game engine servers. The invention involves using an externally computed management grid, based on key factors of the map (such as the bounding box data), and a prioritized topic space approach to implement a highly scalable virtual world solution that can be dynamically load balanced across a grid of servers. A method for hosting an online virtual world system on game engine servers, comprising: obtaining a map representing a virtual world in the game; partitioning the map into multiple partitions; and selecting a game engine server for each partition as responsible for executing the game for detected game entities in that partition, wherein the selection is based on load balancing between the game engine servers.;COPYRIGHT KIPO 2010
机译:目的:提供一种用于在虚拟世界系统中使用优先主题空间对虚拟世界进行分区的方法和装置,以在虚拟世界系统中使用优先主题空间对虚拟世界进行分区,以允许可靠地对虚拟世界进行分区以增加可伸缩性并允许动态负载平衡。 ;组成:世界管理系统(17)包括用于对地图进行分区的分区器模块(17a)和用于平衡服务器之间的负载的负载平衡器(17b)。负载平衡功能也可以分布在服务器之间。分配基于游戏引擎服务器之间的负载平衡。本发明涉及基于地图的关键因素(例如边界框数据)使用外部计算的管理网格,以及优先的主题空间方法来实现高度可扩展的虚拟世界解决方案,该解决方案可以跨网格的网格动态地负载均衡。服务器。一种在游戏引擎服务器上托管在线虚拟世界系统的方法,包括:获得表示游戏中虚拟世界的地图;将地图划分为多个分区;并为每个分区选择一个游戏引擎服务器,以负责对该分区中检测到的游戏实体执行游戏,其中,该选择基于游戏引擎服务器之间的负载平衡。; COPYRIGHT KIPO 2010

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