首页> 外文会议>Conference on Human Factors in Computing Systems; 20040424-20040429; Vienna; AT >The Familiar Stranger: Anxiety, Comfort, and Play in Public Places
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The Familiar Stranger: Anxiety, Comfort, and Play in Public Places

机译:熟悉的陌生人:在公共场所的焦虑,舒适和娱乐

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摘要

As humans we live and interact across a wildly diverse set of physical spaces. We each formulate our own personal meaning of place using a myriad of observable cues such as public-private, large-small, daytime-nighttime, loud-quiet, and crowded-empty. Not surprisingly, it is the people with which we share such spaces that dominate our perception of place. Sometimes these people are friends, family and colleagues. More often, and particularly in public urban spaces we inhabit, the individuals who affect us are ones that we repeatedly observe and yet do not directly interact with - our Familiar Strangers. This paper explores our often ignored yet real relationships with Familiar Strangers. We describe several experiments and studies that led to designs for both a personal, body-worn, wireless device and a mobile phone based application that extend the Familiar Stranger relationship while respecting the delicate, yet important, constraints of our feelings and affinities with strangers in pubic places.
机译:作为人类,我们在各种多样的物理空间中生活和互动。我们每个人都使用无数可观察到的线索来表达自己对地方的个人含义,例如公共-私人,大大小小的,白天-夜间,安静和拥挤的空洞。毫不奇怪,正是我们与之共享空间的人们主导了我们对地方的看法。有时这些人是朋友,家人和同事。更常见的是,尤其是在我们居住的公共城市空间中,影响我们的人是我们反复观察但并未直接与其互动的人-我们的陌生人。本文探讨了我们与熟悉的陌生人经常被忽视但又真实的关系。我们描述了一些实验和研究,这些实验和研究导致了针对个人,穿戴式无线设备和基于手机的应用程序的设计,这些应用程序扩展了陌生人关系,同时尊重我们与陌生人的感情和亲和力的微妙但重要的限制。公共场所。

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