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Optimizing color edge contrast in presence of noise and amplitude quantization errors

机译:在存在噪声和幅度量化误差的情况下优化色彩边缘对比度

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摘要

Large-scale, direct view TV screens, in particular those based on liquid crystal technology, are beginning to use structures with more than three subpixels to further reduce the visibility of defective subpixels, increase spatial resolution, and perhaps even implement a multi-primary display with up to six different primaries. This newly available "subpixel" resolution enables us to improve color edge contrast thereby allowing for shorter viewing distances through a reduction of perceived blur. However, not only noise, but also amplitude quantization can lead to undesirable, additional visual artifacts along contours. Using our recently introduced method of contour phase synthesis in combination with non-linear, color channel processing, we propose a simple method that maximizes color edge contrast while maintaining or suppressing visual artifacts as well as noise below the threshold of visual perception. To demonstrate the advantages of our method, we compare it with some classical contrast enhancement techniques such as cubic spline interpolation and color transient improvement.
机译:大型直接观看电视屏幕,特别是基于液晶技术的电视屏幕,开始使用具有三个以上子像素的结构,以进一步降低有缺陷的子像素的可见度,提高空间分辨率,甚至可能实现多原色显示最多包含六个不同的原语。这种新近可用的“子像素”分辨率使我们能够改善色彩边缘对比度,从而通过减少感知到的模糊来缩短观看距离。然而,不仅噪声,而且幅度量化也可能导致沿着轮廓的不期望的,附加的视觉伪像。通过使用我们最新推出的轮廓相位合成方法与非线性色彩通道处理相结合,我们提出了一种简单的方法,可以在保持或抑制视觉伪像以及噪声低于视觉感知阈值的同时最大化色彩边缘对比度。为了证明我们方法的优势,我们将其与一些经典的对比度增强技术(例如三次样条插值和色彩过渡改进)进行了比较。

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