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ON TOOLS FOR GAME INTERACTION ANALYSIS

机译:游戏互动分析工具

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摘要

Improving accessibility of games was recently identified as one of approaches how to increase the number of potential players. In this paper we propose and discuss several tools for analysing the interaction of a player and a computer game in order to increase accessibility of the game. We focus on interaction devices that use key presses, a mouse cursor movement and mouse clicks for the interaction with the game. Our tools monitor the user interactions during game play and then visualize the interaction of the user through the devices with the game. We show several measurements and visualizations using our tools on selected games. We assume that our tools will help in analysing the game interaction with the aim of improving game accessibility by identifying problematic parts of the game from the point of user interaction.
机译:最近,提高游戏的可访问性被确定为如何增加潜在玩家数量的方法之一。在本文中,我们提出并讨论了几种工具,用于分析玩家和计算机游戏的交互,以增加游戏的可访问性。我们专注于使用按键,鼠标光标移动和鼠标单击来与游戏进行交互的交互设备。我们的工具会监控游戏过程中的用户交互,然后通过设备与游戏来可视化用户的交互。我们在选定的游戏上使用我们的工具展示了几种测量结果和可视化效果。我们假设我们的工具将有助于分析游戏的交互性,目的是通过从用户交互的角度识别游戏中有问题的部分来改善游戏的可访问性。

著录项

  • 来源
    《Biomedical engineering》|2012年|835-841|共7页
  • 会议地点 Innsbruck(AT)
  • 作者单位

    Department of Computer Graphics and Interaction Faculty of Electrical Engineering, Czech Technical University in Prague Karlovo namesti 13 Prague, Czech Republic;

    Department of Computer Graphics and Interaction Faculty of Electrical Engineering, Czech Technical University in Prague Karlovo namesti 13 Prague, Czech Republic;

    Department of Computer Graphics and Interaction Faculty of Electrical Engineering, Czech Technical University in Prague Karlovo namesti 13 Prague, Czech Republic;

    Department of Computer Graphics and Interaction Faculty of Electrical Engineering, Czech Technical University in Prague Karlovo namesti 13 Prague, Czech Republic;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    human-computer interaction; accessibility issues; game interaction; visual analysis;

    机译:人机交互;可达性问题;游戏互动;视觉分析;

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