首页> 外文会议>ASME international design engineering technical conferences and computers and information in engineering conference 2008 >3D DISCRETE EVENT SYSTEMS: AN EFFICIENT WAY TO MODEL AND SUPERVISE DYNAMIC BEHAVIOR IN VIRTUAL ENVIRONMENTS
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3D DISCRETE EVENT SYSTEMS: AN EFFICIENT WAY TO MODEL AND SUPERVISE DYNAMIC BEHAVIOR IN VIRTUAL ENVIRONMENTS

机译:3D离散事件系统:在虚拟环境中建模和控制动态行为的有效方法

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The combination of Discrete Event Systems with 3D simulation and control technology to set up versatile virtual environments seems to be at the first glance a contradiction in terms because of mixing up two totally different application classes. But here, the newly developed State Oriented Modeling methodology comes into play providing a comprehensive and flexible object oriented framework for the development of complex Discrete Event Systems. State Oriented Modeling establishes a link between these two worlds using object oriented Petri Nets [10] for the discrete part as well as application specific mappings between continuous and discrete state variables realizing so called 3D Discrete Event Systems.rnIntegrated in a versatile 3D simulation system, State Oriented Modeling allows for the efficient realization of a large class of applications within the large field of virtual environments. It provides a comprehensive, easy-to-use but nevertheless efficient framework for behavior modeling in virtual worlds and realtime simulation applications. When modeling virtual production lines for example, State Oriented Modeling provides an easy way for a close-to-reality simulation of automation systems starting with the control of simple actuators or sensors and ending with the supervisory control of the entire virtual factory. In the field of Projective Virtual Reality [4] State Oriented Modeling supervises the user's work in the virtual environment to derive his "intention" and then generates appropriate command sequences for intelligent automation hardware. This way, even complex automation systems which may be far away or even in space can be controlled-and the user must not be an automation expert. In the field of interactive visualization and training environments State Oriented Modeling simulates a variety of dynamic objects in the virtual world, integrates interaction components like 2D control elements or application specific driver seats into the virtual environment and supervises training sessions to derive performance indicators. And, in addition to this, State Oriented Modeling is the basis for a new multi-agent and discrete event based approach to realize the virtual human.
机译:乍一看,离散事件系统与3D仿真和控制技术相结合以建立通用的虚拟环境似乎是一个矛盾,因为它们将两个完全不同的应用程序类别混合在一起。但是在这里,新开发的面向状态的建模方法开始起作用,为复杂的离散事件系统的开发提供了一个全面而灵活的面向对象的框架。面向状态建模使用离散对象的面向对象Petri网[10]以及连续和离散状态变量之间的特定于应用程序的映射在这两个世界之间建立链接,从而实现所谓的3D离散事件系统。rn集成在通用3D仿真系统中,面向状态的建模允许在虚拟环境的大范围内有效实现大量应用程序。它为虚拟世界和实时仿真应用程序中的行为建模提供了一个全面,易于使用但高效的框架。例如,当对虚拟生产线进行建模时,面向状态的建模为自动化系统的接近真实的仿真提供了一种简便的方法,该方法从简单的执行器或传感器的控制开始,到整个虚拟工厂的监督控制结束。在投影虚拟现实[4]领域,面向状态的建模监督用户在虚拟环境中的工作,以得出其“意图”,然后为智能自动化硬件生成适当的命令序列。这样,即使是可能在遥远甚至在空间中的复杂自动化系统也可以得到控制-用户一定不能成为自动化专家。在交互式可视化和培训环境领域,面向状态的建模可模拟虚拟世界中的各种动态对象,将诸如2D控制元素或特定于应用程序的驾驶员座椅之类的交互组件集成到虚拟环境中,并监督培训课程以得出性能指标。而且,除此之外,面向状态的建模是一种新的基于多主体和离散事件的方法的基础,可以实现虚拟人。

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