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An online BCI game based on the decoding of users' attention to color stimulus

机译:一种在线BCI游戏,基于对用户对色彩刺激的注意的解码

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Studies have shown that statistically there are differences in theta, alpha and beta band powers when people look at blue and red colors. In this paper, a game has been developed to test whether these statistical differences are good enough for online Brain Computer Interface (BCI) application. We implemented a two-choice BCI game in which the subject makes the choice by looking at a color option and our system decodes the subject's intention by analyzing the EEG signal. In our system, band power features of the EEG data were used to train a support vector machine (SVM) classification model. An online mechanism was adopted to update the classification model during the training stage to account for individual differences. Our results showed that an accuracy of 70%–80% could be achieved and it provided evidence for the possibility in applying color stimuli to BCI applications.
机译:研究表明,从统计学上讲,当人们看着蓝色和红色时,θ,α和β谱带的功效会有所不同。在本文中,开发了一个游戏来测试这些统计差异是否足以满足在线脑计算机接口(BCI)应用程序的要求。我们实施了两选BCI游戏,其中受试者通过查看颜色选项进行选择,我们的系统通过分析EEG信号来解码受试者的意图。在我们的系统中,EEG数据的频带功率特征用于训练支持向量机(SVM)分类模型。在培训阶段,采用了一种在线机制来更新分类模型,以解决个体差异。我们的结果表明,可以达到70%–80%的精度,这为将色彩刺激应用于BCI应用提供了证据。

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