首页> 外文会议>Advances in Computational Methods in Sciences and Engineering 2005 vol.4B; Lecture Series on Computer and Computational Sciences; vol.4B >The Comparisons of Heart Rate Variability and Perceived Exertion during Simulated Cycling with Various Viewing Devices
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The Comparisons of Heart Rate Variability and Perceived Exertion during Simulated Cycling with Various Viewing Devices

机译:使用各种观察装置进行的模拟骑行过程中心率变异性和运动感知力的比较

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The sympathovagal modulation during immersion in virtual environment might be one of the important issues influencing the complete task performance of the human. The aim of this study was to investigate the frequency domain of heart rate variability and perceived exertion during virtual reality (VR) biking with different display devices. The study was a randomized 4x4 Latin square cross-over design balanced for carryover effects, involving 16 healthy, young volunteers provided with 3 viewing devices (i.e. desktop monitor, HMD, projector) and no-VR display, served as control. The subjects strived to achieve their maximal physical capacity before experiment. After a week, the quick ramp exercise test was conducted and then maintained at anaerobic threshold intensity for each session to evaluate power spectral density and the rating of perceived exertion (RPE). Post hoc LSD analysis showed a significant difference between no-display and projector groups for total power (TP) and very low frequency (VLF) components. There was a significant difference when comparing HMD and no-display exercise RPE curves within 6 minutes of cycling (Breslow test, p=0.0023) and at the termination of the exercise (log rank test, p=0.0026). However, the significant difference was also achieved in projector vs no-VR display comparison at the termination of the exercise (log rank test, p=0.008). In conclusion, our results indicated that using HMD and projected VR cycling system may assist in carrying out anaerobic exercise in longer duration. The fact that projected VR could reduce the TP and VLF power spectral density leads to possible implications with regard to both humeral and sympathetic activities.
机译:沉浸在虚拟环境中的交感神经调制可能是影响人类完整任务性能的重要问题之一。这项研究的目的是调查在使用不同显示设备进行虚拟现实(VR)骑自行车时心率变异性和感知的劳累的频域。这项研究是一项随机化的4x4拉丁方形交叉设计,旨在平衡随身携带的影响,涉及16名健康的年轻志愿者,他们配备了3个观察设备(即台式显示器,HMD,投影仪)和无VR显示器作为对照。受试者努力在实验前达到最大的体能。一周后,进行快速坡道运动测试,然后在每个阶段保持在无氧阈强度下,以评估功率谱密度和感知劳累(RPE)等级。事后LSD分析显示,无显示组和投影机组之间的总功率(TP)和极低频(VLF)分量之间存在显着差异。比较HMD和无展示运动RPE曲线在骑车6分钟内(Breslow测试,p = 0.0023)和运动结束时(log rank测试,p = 0.0026),存在显着差异。但是,在运动结束时,投影机与无VR显示器的比较也实现了显着差异(对数秩检验,p = 0.008)。总之,我们的结果表明,使用HMD和投影VR骑行系统可能有助于在更长的时间内进行无氧运动。预计的VR可以降低TP和VLF功率谱密度,这一事实导致有关肱骨和交感神经活动的潜在影响。

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