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IoT-enabled gamification for energy conservation in public buildings

机译:支持物联网的游戏化技术可实现公共建筑的节能

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Public buildings are a particularly challenging category of buildings to address for energy conservation due to lack of occupant motives and lack of individual accountability among others. In this paper, we describe an IoT-enabled gamification approach to change energy-consumption behaviors and reduce energy waste in public buildings. This will be assisted by the energy-consumption disaggregation at the device and at the individual employee levels through the design of an IoT infrastructure consisting of multi-channel smart meters, NFC tags, BLE beacons and the user smartphones. Based on our approach, employees will be motivated to improve their energy-consumption behaviors by means of peer-pressure based on a team competition and by means of direct (non-monetary) rewards.
机译:由于缺乏乘员动机和缺乏个人问责制,公共建筑是解决能源节约的特别具有挑战性的建筑类别。在本文中,我们描述了一种基于物联网的游戏化方法,以改变能耗行为并减少公共建筑中的能源浪费。通过设计由多通道智能电表,NFC标签,BLE信标和用户智能手机组成的物联网基础设施,可以在设备和个人员工级别进行能耗分类,从而帮助实现这一目标。根据我们的方法,将激励员工通过基于团队竞争的同伴压力和直接(非金钱)奖励来改善他们的能源消耗行为。

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