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Activation games in online dating platforms

机译:在线约会平台中的激活游戏

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In this paper we describe a model for the activation level of users in online dating platforms (ODPs). Such popular systems are conceived in order to match individuals from two groups of potential mates. The business of such platforms pivots around the customers' expectancy to get in contact with their future dates: upon the payment of a fee to the platform owner, ODPs provide specific tools to improve reach and visibility.However, ODPs require a critical number of active users in order to sustain their operations (and their business). Customers of the platform trade off on the price for being more visible and attract mates' contacts. A user becomes inactive if he or she is not contacted by others for some time: being contacted by potential mates acts as an activation signal. The aim of our analysis is to propose a game theoretical framework to capture such a complex activation problem in strategic form. We unveil the structure of Nash equilibria and we further derive a Stackelberg formulation. The latter is a hierarchical game where the platform owner aims at maximizing profits while preserving the ODP activity level above a critical epidemic threshold.
机译:在本文中,我们描述了在线约会平台(ODP)中用户激活级别的模型。构想了这样的流行系统,以匹配来自两组潜在伴侣的个体。此类平台的业务围绕客户的期望来与他们的未来日期联系:在向平台所有者支付费用后,ODP提供了特定的工具来提高覆盖范围和可见性。然而,ODP需要大量的活动用户以维持其运营(及其业务)。平台的客户在价格上进行了折衷,以提高可见度并吸引伴侣的联系。如果用户一段时间未与其他人联系,则该用户将变得不活跃:与潜在伴侣的联系成为激活信号。我们分析的目的是提出一个博弈论框架,以战略形式捕获这种复杂的激活问题。我们揭示了纳什均衡的结构,并进一步推导了Stackelberg公式。后者是一种分级游戏,平台所有者旨在最大化利润,同时将ODP活动水平保持在关键的流行阈值以上。

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