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Video Games as Dating Platforms: Exploring Digital Intimacies through a Chinese Online Dancing Video Game

机译:电子游戏作为约会平台:通过中文在线跳舞电子游戏探索数字亲密关系

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摘要

In the relatively young field of new media studies, both video games and online dating platforms are identified as being important and popular genres of digital products, which are often discussed separately. This article argues that these two genres of digital products are not so much separate but entangled elements of the same processes of technological shifts in media industry, development of people's online leisure activities, and the convergence of digital genres. To provide empirical evidence, this article examines a Chinese dancing video game, QQ Dazzling Dance (QQ Xuan Wu), which creatively juxtaposes these two genres of participatory digital culture and recognizes the analytical and critical values in doing so.
机译:在相对较新的新媒体研究领域,视频游戏和在线约会平台都被认为是重要且流行的数字产品类型,通常会对其进行单独讨论。本文认为,这两种数字产品类型并不是那么分离,而是纠缠了媒体行业技术变革,人们在线休闲活动的发展以及数字类型融合的同一过程中的要素。为了提供经验证据,本文研究了中国舞蹈视频游戏QQ炫舞(QQ炫舞),该游戏创造性地将这两种类型的参与式数字文化并列在一起,并认识到这样做的分析性和批判性价值。

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