Dept. of Comput. Sci., Univ. of Saskatchewan, Saskatoon, SK, Canada;
behavioural sciences computing; computer games; human computer interaction; mobile computing; Gemini redux; PACE game; accumulated context; active screen time; anti sedentary behavior measures; mobile devices; pervasive accumulated context exergame; play style; player perception understanding; sedentary behavior; sedentary screen time; serious health risks; traditional video games playing; watching TV; Animals; Context; Games; Mobile communication; Poles and towers; Sensors; Virtual reality;
机译:探索数字游戏中女性玩家的刻板印象
机译:了解对英国女性足球人才发展环境的参与者的认识
机译:了解澳大利亚足球的心理韧性:对球员,父母和教练的看法
机译:Gemini Redux:了解球员对累积背景的看法
机译:更衣室作为发展环境:预测青少年曲棍球运动员亲社会行为和攻击行为的看法
机译:了解行为干预为何构成挑战-使用文化领域分析在6个全球环境中比较营养不良风险的感知
机译:双子座:无处不在的累积情境游戏