【24h】

Stereo from flickering caustics

机译:忽隐忽现的立体声产生的立体声

获取原文
获取原文并翻译 | 示例

摘要

Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporally varying manner. The resulting underwater illumination field is known as underwater caustics or flicker. In past studies, flicker has often been considered to be an undesired effect, which degrades the quality of images. In contrast, in this work, we show that flicker can actually be useful for vision in the underwater domain. Specifically, it solves very simply, accurately, and densely the stereo correspondence problem, irrespective of the object's texture. The temporal radiance variations due to flicker are unique to each object point, thus disambiguating the correspondence, with very simple calculations. This process is further enhanced by compounding the spatial variability in the flicker field. The method is demonstrated by underwater in-situ experiments.
机译:在水下,自然光照通常在时间和空间上变化很大。原因是水面上的波以时空变化的方式将光折射到水中。产生的水下照明场称为水下苛性碱或闪烁。在过去的研究中,闪烁通常被认为是不希望有的效果,它会降低图像质量。相反,在这项工作中,我们证明了闪烁对于水下领域的视觉实际上是有用的。具体地说,它可以非常简单,准确且密集地解决立体对应问题,而与对象的纹理无关。由于闪烁导致的时间辐射度变化对于每个对象点都是唯一的,因此可以通过非常简单的计算消除对应关系的歧义。通过混合闪烁场中的空间可变性,可以进一步增强此过程。通过水下原位实验证明了该方法。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号