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首页> 外文期刊>Journal of vision >Flicker, motion artifacts, and depth distortions in stereo 3D displays
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Flicker, motion artifacts, and depth distortions in stereo 3D displays

机译:立体3D显示器中的闪烁,运动伪影和深度失真

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Most stereoscopic displays rely on field-sequential presentation to present different images to the left and right eyes. With sequential presentation, images are delivered to each eye in alternation with dark intervals, and each eye receives its images in counter phase with the other eye. This type of presentation can exacerbate image artifacts including flicker, and the appearance of unsmooth motion. To address the flicker problem, some methods repeat images multiple times before updating to new ones. This greatly reduces flicker visibility, but makes motion appear less smooth. I describe an investigation of how different presentation methods affect the visibility of flicker, motion artifacts, and distortions in perceived depth. It begins with an examination of these methods in the spatio-temporal frequency domain. From this examination, it describes a series of predictions for how presentation rate, object speed, simultaneity of image delivery to the two eyes, and other properties ought to affect flicker, motion artifacts, and depth distortions. I then report a series of experiments that tested these predictions. The results confirmed essentially all of the predictions. I conclude with a summary and series of recommendations for the best approach to minimize these undesirable effects.
机译:大多数立体显示器都依靠场序显示来向左眼和右眼呈现不同的图像。通过顺序演示,图像以暗间隔交替传送到每只眼睛,并且每只眼睛与另一只眼睛反相接收图像。这种类型的演示会加剧图像伪影,包括闪烁和运动不流畅的外观。为了解决闪烁问题,某些方法在更新为新图像之前将图像重复多次。这大大降低了闪烁的可见性,但使运动显得不太平滑。我描述了一项调查,研究了不同的呈现方法如何影响闪烁的可见性,运动伪影以及感知深度的失真。首先在时空频域中研究这些方法。通过这次检查,它描述了一系列预测,说明了显示速率,物体速度,同时向两只眼睛传递图像的同时性以及其他属性应如何影响闪烁,运动伪像和深度失真。然后,我报告一系列测试这些预测的实验。结果基本上证实了所有预测。最后,我总结了一系列最佳方法,以最大程度地减少这些不良影响。

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