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METHOD AND SYSTEM FOR GENERATING THREE DIMENSIONAL ANIMATION IN GAMING ENGINE

机译:用于在游戏引擎中生成三维动画的方法和系统

摘要

The present technique discloses a method and system generating three dimensional animation in gaming engine. A CAD tool is used to generate 3D animation of kinematic assembly and it also stores the information related to complex joints and constraints of each component of the kinematic assembly. Then, it extracts information related to the co-ordinates of each component of the kinematic assembly in unit time and generate transformation matrix for each of those components. This transformation information is stored in JSON file. The gaming engine receives this JSON file from the CAD tool and convert the transformation matrix into gaming engine understandable pattern based on the co-ordinate system supported by the gaming engine. The gaming engine stores this converted transformation matrix into Quaternion representation. Then, the gaming engine applies tangential continuity to the Quaternion representation of each of the components of kinematic assembly to generate the 3D animation in gaming engine.
机译:本技术公开了一种在游戏引擎中产生三维动画的方法和系统。 CAD工具用于生成运动组件的3D动画,并且还存储与运动组件的每个组件的复杂关节和约束相关的信息。然后,它提取与单位时间中的运动组件的每个组件的每个组件的协调相关信息,并为每个组件生成转换矩阵。该转换信息存储在JSON文件中。游戏引擎从CAD工具接收此JSON文件,并根据游戏引擎支持的协调系统将变换矩阵转换为游戏发动机可理解模式。游戏引擎将该转换后的变换矩阵存储到四元数表示中。然后,游戏发动机将切向连续性应用于运动组件的每个组件的四元数表示,以在游戏引擎中生成3D动画。

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