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REDUCING LEVEL OF DETAIL OF A POLYGON MESH TO DECREASE A COMPLEXITY OF RENDERED GEOMETRY WITHIN A SCENE
REDUCING LEVEL OF DETAIL OF A POLYGON MESH TO DECREASE A COMPLEXITY OF RENDERED GEOMETRY WITHIN A SCENE
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机译:减少多边形网格的细节水平,以减少场景中渲染几何形状的复杂性
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摘要
A method, computer readable medium, and system are disclosed for overlaying a cell onto a polygon meshlet. The polygon meshlet may include a grouping of multiple geometric shapes such as triangles, and the cell may include a square-shaped boundary. Additionally, every polygon (e.g., a triangle or other geometric shape) within the polygon meshlet that has at least one edge fully inside the cell is removed to create an intermediate meshlet. A selected vertex is determined from all vertices (e.g., line intersections) of the intermediate meshlet that are located within the cell, based on one or more criteria, and all the vertices of the intermediate meshlet that are located within the cell are replaced with the selected vertex to create a modified meshlet. The modified meshlet is then rendered (e.g., as part of a process to generate a scene to be viewed).
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