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GAME CONTENT CHOREOGRAPHY BASED ON GAME CONTEXT USING SEMANTIC NATURAL LANGUAGE PROCESSING AND MACHINE LEARNING
GAME CONTENT CHOREOGRAPHY BASED ON GAME CONTEXT USING SEMANTIC NATURAL LANGUAGE PROCESSING AND MACHINE LEARNING
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机译:基于游戏背景使用语义自然语言处理和机器学习的游戏内容编排
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摘要
A module that implements a state machine generates a first environmental condition experienced by a player in a video game. The first environmental condition is produced by the module operating in a first state of the state machine and the first state is associated with a first natural language tag. The state machine transitions from the first state to a second state based on a semantic similarity of an input phrase and a second natural language tag associated with the second state. The module, while operating in the second state, generates a second environmental condition experienced by the player in the video game. In some cases, the module selects the second natural language tag based on a ranking of tags for a plurality of states on their semantic similarity to an input phrase. The ranking is generated by a semantic natural language processing (NLP) machine learning (ML) algorithm.
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