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MULTI-DIMENSIONAL 3D ENGINE COMPUTING AND VIRTUALIZATION-BASED DYNAMIC LOAD BALANCING OF VIRTUAL OR REAL WORLDS
MULTI-DIMENSIONAL 3D ENGINE COMPUTING AND VIRTUALIZATION-BASED DYNAMIC LOAD BALANCING OF VIRTUAL OR REAL WORLDS
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机译:虚拟或现实世界的多维3D引擎计算和虚拟化的动态负载平衡
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摘要
A system enabling a distributed 3D engine for performing dynamic load balancing through virtual worlds are provided. The system comprises one or more server computers comprising memory and at least one processor, the memory storing a data structure representing at least one portion of a virtual or real world as a plurality of cells storing virtual objects. The memory further stores a distributed 3D engine comprising a resource manager implemented in a distributed deployment and a plurality of individual software engines. Resources are dynamically allocated via the distributed deployment to one or more cells based on a current load and a corresponding computed and ranked demand. In some embodiments, the demand further considers one or more of an amount of virtual objects and level of interactions within the portion of the persistent virtual world system visible to a user avatar. Methods thereof are also provided.
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