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METHOD AND SYSTEM FOR SELECTIVE CONTENT PROCESSING BASED ON A PANORAMIC CAMERA AND A VIRTUAL-REALITY HEADSET

机译:基于全景摄像机和虚拟现实耳机的选择性内容处理的方法和系统

摘要

The gaze position of an operator wearing a virtual reality headset displaying a video stream defines preferential viewing areas of the display. Starting from a reference gaze position, for each subsequent contrasting gaze positions, the virtual reality headset receives the video stream control data comprising three spatial coordinates and a temporal coordinate expressed as a cyclic video-frame index. Send it to the view adapter. The view adapter stores the contents of a plurality of latest video frames of the video stream in a circular content-buffer, and stores control data of a plurality of latest gaze positions in the circular control-buffer. The content filter in the view adapter determines the preferred view area around the gaze position according to the control data held in the recursive control-buffer, and extracts the partial content of each frame held in the recursive content-buffer according to the preferred view area.
机译:佩戴显示视频流的虚拟现实耳机的操作员的凝视位置定义了显示器的优先观看区域。从参考凝视位置开始,对于每个随后的对比度凝视位置,虚拟现实耳机接收包括三个空间坐标的视频流控制数据和表示为循环视频帧索引的时间坐标。将其发送到视图适配器。视图适配器在圆内容缓冲器中存储视频流的多个最新视频帧的内容,并在圆控制缓冲器中存储多个最新凝视位置的控制数据。视图适配器中的内容滤波器根据在递归控制缓冲器中保持的控制数据确定凝视位置周围的优选视图区域,并根据优选视图区域提取在递归内容缓冲器中保持的每个帧的部分内容。

著录项

  • 公开/公告号KR20210067928A

    专利类型

  • 公开/公告日2021-06-08

    原文格式PDF

  • 申请/专利权人 밴트릭스 코오퍼레이션;

    申请/专利号KR1020200162033

  • 发明设计人 진 메이렌드;

    申请日2020-11-27

  • 分类号H04N13/383;H04N13/117;H04N13/189;H04N13/332;H04N5/232;

  • 国家 KR

  • 入库时间 2022-08-24 19:14:50

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