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SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
SYSTEMS AND METHODS FOR CREATING A NON-CURATED VIEWING PERSPECTIVE IN A VIDEO GAME PLATFORM BASED ON A CURATED VIEWING PERSPECTIVE
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机译:基于策划观看透视的视频游戏平台在视频游戏平台中创建非策划观看透视的系统和方法
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摘要
Systems and methods are described for creating a non-curated viewing perspective in a video game platform based on a curated viewing perspective. For example, a user may be viewing a gameplay video of a video game. The user may be interested in viewing the same gameplay from a different perspective in the video game. Accordingly, a media guidance application may identify the video game in the video and retrieve video game engine data associated with the video game, to replicate, on a video game console, the gameplay depicted in the video. The user may be able to change the perspective (e.g., in-game position of the camera and the camera angle) within the replicated video game platform, via user commands In response to receiving a user command to change the curated viewing perspective to a non-curated viewing perspective, the media guidance application may re-render the gameplay from the non-curated viewing perspective.
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