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Modeling of behavioral volatility and complexity with constituent toys

机译:组成玩具的行为波动性和复杂性建模

摘要

A system includes a memory and a processor operatively coupled to the memory. The processor being configured to execute instructions to monitor a behavior of a player of a first construction toy. The first construction toy includes at least one sensor to detect a first construction made by the player between the first construction toy and a second construction toy. The processor being further configured to record the first construction made by the player between the first construction toy and the second construction toy. The processor also being configured to identify a preexisting second construction that is similar to the first construction. The processor being configured to group all the constructions. The processor being further configured to determine a behavior variability and a complexity level for the player based on the construction operations and structures.
机译:系统包括存储器和可操作地耦合到存储器的处理器。处理器被配置为执行用于监视第一施工玩具的玩家的行为的指令。第一施工玩具包括至少一个传感器,用于检测由第一施工玩具和第二施工玩具之间的玩家制造的第一结构。处理器进一步配置成记录由第一施工玩具和第二施工玩具之间的播放器制造的第一结构。处理器还被配置为识别类似于第一结构的预先存在的第二结构。处理器被配置为对所有构造进行分组。处理器还被配置为基于施工操作和结构来确定播放器的行为变异性和复杂程度。

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