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Electronic game of reflection and collective strategy

机译:反思与集体策略的电子游戏

摘要

Electronic game of reflection, based on the simultaneously, but not synchronised, unwinding of the same film in 25 distinct stages (or sequences), in each part (5 in total) of a luminous circular plate. As the film is composed of 5 scenes of identical structure but of different forms, and each scene is consequently composed of the same basic and complementary 5 stages, the aim is to obtain one of these scenes which is seen to unwind successively stage by stage, by isolating the 5 constituent stages in each part of the support, to obtain a unity of place so that synchrony may be established and the scene animated. As each character then occupies one of the 5 stages of which the movement (postures/activities/colours, where appropriate) is composed, the movement propagates in a circular manner like a cartoon. It is necessary, moreover, to avoid the simultaneous occurrence of 2 similar stages if there are no related settings among the 3 others: however, that part of the element which then goes out is re-illuminated as soon as another element reaches its setting.
机译:>电子反射游戏,基于发光圆盘的每个部分(总共5个)中的25个不同阶段(或序列)同时(但不同步)展开同一张胶片。由于影片是由5个结构相同但形式不同的场景组成,因此每个场景都由相同的基本和互补的5个阶段组成,因此,目的是获得其中一个场景,该场景将逐步逐步展开,通过将支撑的每个部分中的5个组成阶段隔离开来,获得一个统一的位置,以便可以建立同步并生动地呈现场景。然后,由于每个角色都占据了构成动作(姿势/活动/颜色,适当时)的5个阶段之一,因此动作像卡通一样以圆形方式传播。此外,如果在其他3个设置中没有相关设置,则有必要避免同时出现2个相似的阶段:但是,一旦另一个元素达到其设置,该元素的熄灭部分就会重新点亮。

著录项

  • 公开/公告号FR2579109A1

    专利类型

  • 公开/公告日1986-09-26

    原文格式PDF

  • 申请/专利权人 DUPERRAY CECILE;

    申请/专利号FR19850004358

  • 发明设计人

    申请日1985-03-21

  • 分类号A63F3/00;

  • 国家 FR

  • 入库时间 2022-08-22 07:31:07

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