A performance motivational game comprises a computer having a keyboard, CRT, storage memory, CPU, and a diskette drive for reading a program on a diskette. The control program awards dollar awards ranging from 1 to 100 dollars, with the average value being selectable to be 1, 2, 3, 4, 5 or 10 dollars. Payout schedules are generated for each of the available average values and are stored on the diskette.
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