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Non-linear genetic algorithms for solving problems by finding a fit composition of functions

机译:通过找到函数的合适组合来解决问题的非线性遗传算法

摘要

The present invention is a non-linear genetic algorithm for problem solving. The iterative process of the present invention operates on a population of problem solving entities. First, the activated entities perform producing results. Then the results are assigned values and associated with the producing entity. Next, entities having relatively high associated values are selected. The selected entities perform either crossover or fitness proportionate reproduction. In addition other operations such as mutation, permutation, define building blocks and editing may be used. Lastly, the newly created entities are added to the population.PPThis invention disclosed herein is useful for solving at least three groups of problems. The first group of problems consists of a problem that presents itself under several different names, namely, the problem of symbolic function identification, symbolic regression, empirical discovery, modeling, induction, chaos, and forecasting.PPThe second group of problems contains several similar, but different, problems. This group contains the problems of symbolic integration, symbolic differentiation, symbolic solution of differential equations, symbolic solution of integral equations, symbolic solution of mathematical equations, and inverses. PPThe third group of problems contains several other seemingly different, but related, problems, namely, function learning, planning, automatic programming, game playing, concept formulation, pattern recognition, and neural net design.PPAll of these problems can be formulated and then solved in the manner described herein.
机译:本发明是用于解决问题的非线性遗传算法。本发明的迭代过程在一系列问题解决实体上进行。首先,激活的实体执行产生结果。然后,将结果分配值并与生产实体关联。接下来,选择具有相对较高的关联值的实体。所选实体执行交叉或适应性比例复制。另外,可以使用其他操作,例如变异,置换,定义构件和编辑。最后,将新创建的实体添加到总体中。本文公开的本发明可用于解决至少三组问题。第一组问题由一个以几种不同名称表示的问题组成,即符号函数识别,符号回归,经验发现,建模,归纳,混乱和预测问题。

第二组问题问题包含几个相似但不同的问题。这组问题包括符号积分,符号微分,微分方程的符号解,积分方程的符号解,数学方程的符号解和逆问题。

第三组问题还包含其他一些看似不同的问题,但是相关的问题包括功能学习,计划,自动编程,游戏,概念表述,模式识别和神经网络设计。所有这些问题都可以按照本文所述的方式进行表述和解决。 。

著录项

  • 公开/公告号US5136686A

    专利类型

  • 公开/公告日1992-08-04

    原文格式PDF

  • 申请/专利权人 KOZA;JOHN R.;

    申请/专利号US19910787748

  • 发明设计人 JOHN R. KOZA;

    申请日1991-11-05

  • 分类号G06F15/18;

  • 国家 US

  • 入库时间 2022-08-22 05:22:29

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