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Viewing system for electronic 3-D animation

机译:电子3D动画观看系统

摘要

Left- and right-eye components of a 3D image are width-compressed by a factor of two and recorded or displayed side by side. A viewer includes left-eye and right-eye enlargement lenses to width-expand the two side-by-side images by a factor of two and to permit their separate viewing by left and right eyes of a person. Thus, the data presented to each eye of the viewing person has the same apparent width as an entire uncompressed frame. Fusion of the two images takes place in the brain of the person, the same as in normal viewing. Interaction of the resolution of the left- and right-eye images produces a resolution substantially equal to that produced by a full-width image. When the displayed image is a video display, flicker of prior-art systems resulting from alternating shutter openings and closings is eliminated. The viewer may be incorporated into goggles worn by the person doing the viewing, or may be a stationary or movable device.
机译:3D图像的左眼和右眼分量被宽度压缩两倍,并排记录或显示。观看者包括左眼和右眼放大透镜,以将两个并排图像的宽度扩大两倍,并允许人的左眼和右眼分别观看。因此,呈现给观看者的每只眼睛的数据具有与整个未压缩帧相同的视在宽度。与正常观看相同,这两个图像的融合发生在人的大脑中。左眼图像和右眼图像的分辨率的相互作用产生的分辨率基本上等于全角图像所产生的分辨率。当所显示的图像是视频显示时,消除了由交替打开和关闭快门引起的现有技术系统的闪烁。观看者可以被纳入观看者所戴的护目镜中,或者可以是固定的或可移动的装置。

著录项

  • 公开/公告号GB2309610A

    专利类型

  • 公开/公告日1997-07-30

    原文格式PDF

  • 申请/专利权人 * SHINMEI ELECTRIC CO.LTD;KAZUKI * ITOH;

    申请/专利号GB19960027110

  • 发明设计人 KAZUKI * ITOH;

    申请日1996-12-31

  • 分类号H04N13/04;G02B27/22;

  • 国家 GB

  • 入库时间 2022-08-22 03:11:41

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