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Ray tracing method and apparatus for projecting rays through an object represented by a set of infinite surfaces

机译:用于通过一组无限表面表示的对象投射光线的光线追踪方法和设备

摘要

Each object in a 3-dimensional image to be displayed may be represented by a set of infinite surfaces. Each elementary area of a screen on which the image is to be displayed has a ray projected through it onto the 3-dimensional image. The location of the intersection of the projected ray with each surface is then determined and from these locations it is determined whether any intersected surface is visible at that elementary area. The elementary area is then shaded for display in dependence on the result of the determination.
机译:待显示的三维图像中的每个对象可以由一组无限表面表示。要在其上显示图像的屏幕的每个基本区域都有一条光线通过它投射到3D图像上。然后确定投影射线与每个表面的交点的位置,并从这些位置确定在该基本区域是否可见任何相交的表面。然后根据确定结果对基本区域进行阴影显示。

著录项

  • 公开/公告号US5596685A

    专利类型

  • 公开/公告日1997-01-21

    原文格式PDF

  • 申请/专利权人 VIDEOLOGIC LIMITED;

    申请/专利号US19940280649

  • 发明设计人 MARTIN ASHTON;

    申请日1994-07-26

  • 分类号G06T15/40;

  • 国家 US

  • 入库时间 2022-08-22 03:10:43

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