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CONTROLLING METHOD OF COMPUTER TYPE THINKING RACE FIGHTING GAME AND THINKING RACE FIGHTING GAME CONTROLLING PROGRAM RECORDED MEDIUM
CONTROLLING METHOD OF COMPUTER TYPE THINKING RACE FIGHTING GAME AND THINKING RACE FIGHTING GAME CONTROLLING PROGRAM RECORDED MEDIUM
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机译:计算机式思维对战游戏及思维对战游戏控制程序的控制方法
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摘要
PROBLEM TO BE SOLVED: To provide a game which a beginner can immediately start to play and by which a player can improve rhythm feeling and speed feeling, by measuring the time until a game is finished, the number of moves, and the accumulated thinking time in a game that a piece is moved by knight jumping and the game is finished when the numbers of enemy/friend pieces on squares reach the victory/defeat judging condition. SOLUTION: A squares board 30 is formed, for instance, in 7 lines by 7 rows, and friend pieces 31 are placed in the lower sixth and seventh lines and enemy pieces 32,in upper first and second lines. A pointer graphic 33 is moved linked to a mouse inputting device to display the position on a screen 30. The position of 'kind' of a tool bar 34 is pointed by a pointer graphic 33 to select and start a game. Then, the enemy and the friend altenetely moves one piece knight jumping by pointing a piece to be moved and the position by the pointer graphic 33, and a game is played by which side makes seven pieces enter the enemy position earlier. Simultaneously game progressing times and thinking times of both enemy and friend are measured. This constitution makes a player feel rhythm feeling and speed feeling.
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