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schattierungsverfahren and device in a grafikrechner

机译:图形计算器中的着色方法和装置

摘要

A shading method and apparatus for computer graphics for approximating a curved surface with a plurality of polygons, inputting values to vertexes of the plurality of polygons and obtaining values inside the plurality of polygons with the input values for each vertex of the plurality of polygons by means of linear interpolation. A compensating computation (3, 4; 20, 21) in the vertical direction against the value of each vertex value so as to compute the value at the end point of a scan line is conducted. A compensating computation (6; 23) in the horizontal direction against the values of the end point of the scan line so as to compute the value at a start point on a coordinate grid point is conducted. A variation (1, 2, 5) to the value of the start point is added so as to obtain the value on each coordinate gridpoint. IMAGE
机译:一种用于计算机图形的着色方法和设备,用于用多个多边形逼近曲面,将值输入到多个多边形的顶点,并利用多个多边形的每个顶点的输入值来获得多个多边形内部的值线性插值。相对于每个顶点值的值在垂直方向上进行补偿计算(3、4; 20、21),以便计算在扫描线的端点处的值。相对于扫描线的终点的值在水平方向上进行补偿计算(6; 23),以计算坐标网格点上的起点处的值。添加起点值的变化量(1、2、5),以获得每个坐标网格点上的值。 <图像>

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