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MUSIC PRODUCTION GAME DEVICE, MUSIC PRODUCTION GAME METHOD, AND READABLE RECORDING MEDIUM

机译:音乐制作游戏设备,音乐制作游戏方法和可读记录介质

摘要

PROBLEM TO BE SOLVED: To realize a rhythm-matching game with high game property by performing input operations for a plurality of musical instruments by using left and right hands or the like. SOLUTION: A CPU 52 controls a graphic controller 48 based on a control program within a main RAM 43, extracts a series of rhythm sound data for each of a plurality of simulated percussion instruments from each graphic RAM 47, relates rhythm sound data in the time base direction and displays data on a monitor 2. A display instruction of input timing for each sound of the plurality of simulated percussion instruments is performed on the monitor 2. Confirming the display instruction of the input timing by a player, rhythm sound is successively hit and inputted by using left and right hands, for instance, via a rhythm input detection means 49 corresponding to the plurality of simulated percussion instruments, the timing is compared with timing for the display instruction, the timing is evaluated from the deviation amount and the evaluation results are summed up.
机译:解决的问题:通过使用左右手等对多个乐器进行输入操作,以实现具有高游戏性的节奏匹配游戏。解决方案:CPU 52基于主RAM 43中的控制程序来控制图形控制器48,从每个图形RAM 47中提取多个模拟打击乐器中的每一个的一系列节奏声音数据,并在该时间中关联节奏声音数据。基本方向并在监视器2上显示数据。在监视器2上执行多个模拟打击乐器的每种声音的输入时机的显示指令。确认演奏者的输入时机的显示指令后,连续敲击节奏声音并且例如通过与多个模拟打击乐器相对应的节奏输入检测装置49使用左手和右手输入,将定时与显示指令的定时进行比较,从偏差量和评估中评估该定时。结果总结。

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