首页> 外国专利> CLIENT COMPUTER, SERVER COMPUTER, NETWORK RANKING SYSTEM, NETWORK RANKING METHOD, SUBJECT PROCESSING METHOD AND RECORDING MEDIUM

CLIENT COMPUTER, SERVER COMPUTER, NETWORK RANKING SYSTEM, NETWORK RANKING METHOD, SUBJECT PROCESSING METHOD AND RECORDING MEDIUM

机译:客户计算机,服务器计算机,网络排名系统,网络排名方法,主题处理方法和记录介质

摘要

PROBLEM TO BE SOLVED: To provide a client computer, a server computer, a network ranking system, a network ranking method, a subject processing method and a recording medium, with which an experienced player can maintain tension and even a beginner playing a computer game for the first time can highly possibly obtain high ranking. SOLUTION: The number of times for registering the play result of the computer game, which is issued from the server computer 14 as a subject, in a day can be limited at one at every client computer 10. Consequently, the experienced player can feel tension that the game cannot be started over. On the other hand, the beginner can be ranked high in a ranking order even the play result is not so high. Thus, interest in the computer game can be maintained.
机译:解决的问题:提供一种客户端计算机,服务器计算机,网络排名系统,网络排名方法,主题处理方法和记录介质,有经验的玩家可以保持紧张,甚至初学者也可以玩计算机游戏第一次可能会获得很高的排名。解决方案:每天可以限制每台客户端计算机10一次注册作为主题的服务器计算机14发行的计算机游戏的游戏结果的次数。因此,有经验的玩家会感到紧张游戏无法重新开始。另一方面,即使演奏结果不是很高,初学者也可以按照排名顺序排名高。因此,可以维持对计算机游戏的兴趣。

著录项

  • 公开/公告号JP2001282952A

    专利类型

  • 公开/公告日2001-10-12

    原文格式PDF

  • 申请/专利权人 NAMCO LTD;

    申请/专利号JP20000095644

  • 发明设计人 YOSHIZAWA HIDEO;

    申请日2000-03-30

  • 分类号G06F17/60;A63F13/10;A63F13/12;G06F13/00;

  • 国家 JP

  • 入库时间 2022-08-22 01:34:30

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