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COMPETITION TYPE GAME DEVICE CHARACTER MEMORY CONTROL METHOD OF COMPETITION TYPE GAME MACHINE AND MEMORY MEDIUM

机译:竞赛型游戏机与记忆体的竞赛型游戏机特征存储器控制方法

摘要

PROBLEM TO BE SOLVED: To diversify the memory of characters of an opponent of a competition type game, to collect the characters of the opponent in the competition type game and to store the further fresh characters in accordance with prescribed conditions in order to give a larger satisfaction feel to player at the time of character memory. SOLUTION: When a player makes victory in the game, the character data of the opponent is stored into a character memory 16b. Further, when the preset conditions are satisfied with respect to the characters stored in the character memory 16b, a CPU reads the characters meeting these conditions out of a character ROM and updates and records the characters in place of the characters stored in the character memory 16b.
机译:解决的问题:使比赛类型游戏的对手的角色的记忆多样化,在比赛类型游戏中收集对手的角色,并按照规定的条件存储其他新鲜角色,以提供更大的角色记忆时玩家对游戏的满意度。解决方案:当玩家在游戏中取得胜利时,对手的角色数据将存储在角色存储器16b中。此外,当对于存储在字符存储器16b中的字符满足预设条件时,CPU从字符ROM中读取满足这些条件的字符,并代替存储在字符存储器16b中的字符来更新并记录该字符。 。

著录项

  • 公开/公告号JP2001058089A

    专利类型

  • 公开/公告日2001-03-06

    原文格式PDF

  • 申请/专利权人 CASIO COMPUT CO LTD;

    申请/专利号JP19990234292

  • 发明设计人 TERAOKA SHUNICHI;

    申请日1999-08-20

  • 分类号A63F13/10;A63F13/12;

  • 国家 JP

  • 入库时间 2022-08-22 01:26:50

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