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2-D/3-D recognition and tracking algorithm for soccer application

机译:足球应用中的2-D / 3-D识别和跟踪算法

摘要

A method is provided for deriving three-dimensional camera viewpoint information from a two-dimensional video image of a three-dimensional venue captured by a camera. The method includes the steps of identifying a two-dimensional geometric pattern in the two-dimensional video image, measuring the two-dimensional geometric pattern, and calculating the three-dimensional camera viewpoint information using the measurements of the two-dimensional geometric pattern. The two-dimensional geometric pattern may be an ellipse that corresponds to a circle in the three-dimensional venue, such as the center circle in a soccer field. The three-dimensional camera viewpoint information is provided to a tracking program, which uses the information to track the two-dimensional geometric pattern, or other objects, in subsequently-captured video images.
机译:提供了一种用于从由摄像机捕获的三维场所的二维视频图像中导出三维摄像机视点信息的方法。该方法包括以下步骤:识别二维视频图像中的二维几何图案;测量二维几何图案;以及使用二维几何图案的测量值来计算三维摄像机视点信息。二维几何图案可以是与三维场地中的圆相对应的椭圆,例如足球场中的中心圆。将三维摄像机视点信息提供给跟踪程序,该程序使用该信息跟踪后续捕获的视频图像中的二维几何图案或其他对象。

著录项

  • 公开/公告号US2001031067A1

    专利类型

  • 公开/公告日2001-10-18

    原文格式PDF

  • 申请/专利权人 KENNEDY HOWARD J.;TAN YI;

    申请/专利号US20000734710

  • 发明设计人 YI TAN;HOWARD J. KENNEDY;

    申请日2000-12-13

  • 分类号G06K9/00;

  • 国家 US

  • 入库时间 2022-08-22 01:06:59

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