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Supporting arbitrary beat patterns in chord-based note sequence generation

机译:在基于和弦的音符序列生成中支持任意节拍模式

摘要

A performance engine selects note patterns from a pattern style containing a plurality of note patterns. The note patterns are categorized by embellishment type and by ranges of playback levels. In addition, a beat pattern is specified for each note pattern, indicating the chord rhythm with which the style can be used. The beat pattern is a bit array, with bits corresponding to every beat of one or more contiguous measures. In response to selection of a particular embellishment type and playback level, the performance engine selects a note pattern that meets the following qualifications: (a) it is of the selected embellishment type; (b) its designated range of playback levels includes the selected playback level; and (c) its beat pattern indicates that it can accommodate chord changes at the beats at which such changes occur in the currently selected chord progression. If there are no qualifying note patterns, these conditions are gradually relaxed until at least one of the note patterns qualifies.
机译:性能引擎从包含多个音符图案的图案样式中选择音符图案。音符样式按装饰类型和播放级别范围进行分类。另外,为每个音符样式指定了一个节拍样式,指示可以使用该风格的和弦节奏。拍子模式是一个位数组,其位对应一个或多个连续小节的每个拍子。响应于对特定装饰类型和回放级别的选择,演奏引擎选择满足以下条件的音符图案:(a)它是所选装饰类型的; (b)其指定的播放级别范围包括所选的播放级别; (c)其节拍模式表示它可以适应当前选择的和弦进行中发生此类变化的节拍处的和弦变化。如果没有合格的音符模式,则逐渐放松这些条件,直到至少一个音符模式合格为止。

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