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Game tool null for throwing fan interest

机译:游戏工具无效,引发球迷兴趣

摘要

PROBLEM TO BE SOLVED: To make a thrower confirmable of the score result and regularly visually confirmable of the present score by putting a butterfly that is a target on a wood pillow about in the center of a carpet, and a moving doll on a graduated strip formed on both edges of the carpet according to the score. ;SOLUTION: This fan throwing game tool is formed of a proper number of fans 1, a red carpet 2 of about 1-mat size, a graduated strip 3 on both edges of the carpet 2, a doll 4 called a child which moves on the strip 3 according to score, a wood pillow 5 put on about the center of the carpet 2, and a butterfly 6 that is a target put on the wood pillow 5. One thrower sits in the short- edge directional opposite outside position of the carpet 2 and throws the fan 1. When the fan 1 is thrown, the fan 1 falls as it is or collides with the butterfly 6 to fall the butterfly 6 from the wood pillow 5. Scores are preliminarily determined according to the forms of the thrown fan 1 and the butterfly 6. When two points are marked, the doll 4 is advanced on the scale of the strip 3 by two scales.;COPYRIGHT: (C)2000,JPO
机译:解决的问题:将目标蝴蝶放在地毯中央的木枕头上,将活动娃娃放在刻度条上,以使投掷者能够确认得分结果并定期以视觉方式确认当前得分根据得分在地毯的两个边缘上形成。 ;解决方案:此球迷投掷游戏工具由适当数量的球迷1,大约1个席子大小的红地毯2,地毯2的两个边缘上的带刻度的条带3,以及被称为孩子的洋娃娃4组成。根据得分,条3,在枕头2的中央放置木枕头5,在木枕头5上放置目标的蝴蝶6。一个投掷者坐在地毯的短边方向相反的外侧位置。地毯2扔掉风扇1。当扔掉风扇1时,风扇1照原样掉落或与蝴蝶6碰撞,使蝴蝶6从木枕头5掉落。得分的初步确定取决于抛出的形式风扇1和蝴蝶6。标记两个点后,娃娃4在带子3的刻度上前进两个刻度。;版权所有:(C)2000,JPO

著录项

  • 公开/公告号JP3315667B2

    专利类型

  • 公开/公告日2002-08-19

    原文格式PDF

  • 申请/专利权人 小林 洋子;

    申请/专利号JP19990113734

  • 发明设计人 小林 洋子;

    申请日1999-04-21

  • 分类号A63B67/00;A63B65/00;A63F9/02;

  • 国家 JP

  • 入库时间 2022-08-22 01:01:32

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