首页> 外国专利> GAME MACHINE, SCREEN IMAGE DISPLAY METHOD FOR GAME MACHINE, SCREEN IMAGE DISPLAY PROGRAM FOR GAME MACHINE, STORAGE MEDIUM, AND SERVER

GAME MACHINE, SCREEN IMAGE DISPLAY METHOD FOR GAME MACHINE, SCREEN IMAGE DISPLAY PROGRAM FOR GAME MACHINE, STORAGE MEDIUM, AND SERVER

机译:游戏机,用于游戏机的屏幕图像显示方法,用于游戏机的屏幕图像显示程序,存储介质和服务器

摘要

PROBLEM TO BE SOLVED: To provide a game machine allowing a player to enjoy a game without feeling monotonous or weary by performing a variety of image production with relativity between the movement of a character image and that of an identification information image and further with the individual peculiar movement of the character image and identification information image, and not only giving the player unexpectedness and impact but also doubling the stage effect of the tale to enhance the presence of the tale.;SOLUTION: This game machine is so constituted that a superposed scene where characters and identification information are superposed, is displayed on a display device 32 and that a dissolved scene where the superposition of the characters and identification information is dissolved as a result of the fight of the characters is displayed.;COPYRIGHT: (C)2002,JPO
机译:解决的问题:提供一种游戏机,该游戏机通过执行各种图像产生而使游戏者在玩游戏时不会感到单调或疲倦,并且角色图像的移动与识别信息图像的移动之间以及与个人之间的相关性角色图像和标识信息图像的特殊移动,不仅给玩家带来意外和影响,而且使故事的舞台效果加倍,从而增强了故事的真实感。在显示装置32上显示字符和识别信息重叠的位置,并且显示由于字符的战斗而使字符和识别信息的重叠消失的溶解场景。版权所有:(C)2002 ,日本特许厅

著录项

  • 公开/公告号JP2002272988A

    专利类型

  • 公开/公告日2002-09-24

    原文格式PDF

  • 申请/专利权人 ARUZE CORP;SNK CORP;

    申请/专利号JP20010081203

  • 发明设计人 KAMIYA TOMOKAZU;

    申请日2001-03-21

  • 分类号A63F7/02;

  • 国家 JP

  • 入库时间 2022-08-22 00:59:19

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