首页> 外国专利> GAME FOR TEACHING FUNDAMENTAL ASPECTS OF PERSONAL FINANCE INVESTING AND ACCOUNTING TO CHILDREN

GAME FOR TEACHING FUNDAMENTAL ASPECTS OF PERSONAL FINANCE INVESTING AND ACCOUNTING TO CHILDREN

机译:儿童个人理财投资和会计基础知识教学游戏

摘要

The present invention provides a significantly effective mechanism for training athletes, particularly children, through financial games in games. Initially, each player is provided with a predetermined periodic earned income (at least initially indicating income from the athlete's vocational activity), periodic spending, and a certain amount of cash on hand. The purpose of such a game is to allow the athlete to generate more passive income than a certain percentage (e.g., 100%) of the athlete's spending. The game includes a certificate of Indicia in the financial statements associated with each player, a certificate of event set, and a certificate of a set of game events set to be pseudo-randomly sequenced to the player. It also includes a mechanism to assign specific game events to each player randomly. Game events potentially affect one or more of the players' passive income, spending, assets and liabilities, and include opportunities to generate passive income. The financial statements include a unit of passive income pertaining to the athletes involved, a periodic expenditure, a unit of assets and liabilities and, preferably, a unit of periodic earnings, each optionally modifiable visual certificate. Each visual deed has certain associated visual characteristics (e.g., shape and / or color) associated with the financial characteristics shown. The number of units of each visual deed can be optionally modified to reflect the effect of the game event.
机译:本发明提供了一种通过游戏中的金融游戏来训练运动员特别是儿童的有效机制。最初,为每个运动员提供预定的定期收入(至少最初表示来自运动员的职业活动的收入),定期支出以及手头上的一定数量的现金。这种游戏的目的是允许运动员产生比运动员支出的一定百分比(例如100%)更多的被动收入。该游戏包括与每个玩家相关联的财务报表中的标记证书,事件集证书以及一组游戏事件集的证书,该游戏事件集被伪随机地排序给玩家。它还包括将特定游戏事件随机分配给每个玩家的机制。游戏事件可能影响一个或多个玩家的被动收入,支出,资产和负债,并包括产生被动收入的机会。财务报表包括与所涉及的运动员有关的被动收入单位,定期支出,资产和负债单位,最好是定期收入单位,每个单位都可以随意修改。每个视觉行为具有与所示财务特征相关的某些相关视觉特征(例如,形状和/或颜色)。每个视觉行为的单位数量可以有选择地修改,以反映游戏事件的效果。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号