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3D 3D The Method of Making a 3D Animation Movie By Controling 3D Character Directly

机译:3D 3D通过直接控制3D角色来制作3D动画电影的方法

摘要

PURPOSE: A method for producing a 3D animation film by directly controlling 3D characters is provided to capture motions of cyber actors and actress in real time, so that gains in view of time are obtained and costs are reduced compared with an existing video generating method by the frame. CONSTITUTION: An Expert System technique is applied with a Morphs technique for automatically generating actions of characters. If an initial character and a last character are supplied, intermittent actions are produced with frames. Each character produces actions in real time by using an input device such as a joy stick as in a game. When producing actions necessary for a film, characters appear over a background and the necessary actions are directly operated, and each frame is captured. That is, 3D characters are made cyber actors and actresses, and actions of the actors and actresses are produced by each charging operator in real time to make a scene for the 3D animation film.
机译:目的:提供一种通过直接控制3D角色来制作3D动画电影的方法,以实时捕获网络演员和女演员的动作,从而与现有的视频生成方法相比,可以从时间上获得收益并降低成本。框架。构成:专家系统技术与“变形”技术结合使用,可自动生成角色动作。如果提供了起始字符和最后一个字符,则会产生带有帧的间歇性动作。每个角色通过使用输入设备(例如游戏中的操纵杆)实时产生动作。制作电影所需的动作时,角色会出现在背景上,并且直接操作必要的动作,并捕获每个帧。即,使3D角色成为网络演员,并由每个充电操作者实时地产生演员和女演员的动作,以为3D动画电影制作场景。

著录项

  • 公开/公告号KR20020057447A

    专利类型

  • 公开/公告日2002-07-11

    原文格式PDF

  • 申请/专利权人 CHOZ MIN GYU;SHIM HAN ENG;

    申请/专利号KR20010000469

  • 发明设计人 CHOZ MIN GYU;SHIM HAN ENG;

    申请日2001-01-04

  • 分类号G06T15/70;

  • 国家 KR

  • 入库时间 2022-08-22 00:30:36

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