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BACKGROUND OBJECT WANTED/UNWANTED DATA GENERATING INFORMATION, BACKGROUND OBJECT WANTED/UNWANTED DATA, GAME INFORMATION, INFORMATION STORAGE MEDIUM, INFORMATION PROCESSOR, AND GAME DEVICE
BACKGROUND OBJECT WANTED/UNWANTED DATA GENERATING INFORMATION, BACKGROUND OBJECT WANTED/UNWANTED DATA, GAME INFORMATION, INFORMATION STORAGE MEDIUM, INFORMATION PROCESSOR, AND GAME DEVICE
PROBLEM TO BE SOLVED: To reduce processing for the arrangement of background objects in a game space of a game such as a rail shooting game. SOLUTION: In a background space setting section 521, specific colors are set for respective background objects, and the proper background objects are arranged in the game space according to the arrangement positions of virtual cameras of virtual 3D spaces for every frame. A background object wanted/ unwanted data generating section 523 determines the drawn background objects based on color information of a frame buffer stored after the rendering of the game space, and the determination result is stored in background object wanted/unwanted data 541. The background object wanted/unwanted data 541, which is stored in a storage medium of a game device, is read when the game space is set during the performance of the game, and arranges the background objects to be drawn.
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