首页> 外国专利> BACKGROUND OBJECT WANTED/UNWANTED DATA GENERATING INFORMATION, BACKGROUND OBJECT WANTED/UNWANTED DATA, GAME INFORMATION, INFORMATION STORAGE MEDIUM, INFORMATION PROCESSOR, AND GAME DEVICE

BACKGROUND OBJECT WANTED/UNWANTED DATA GENERATING INFORMATION, BACKGROUND OBJECT WANTED/UNWANTED DATA, GAME INFORMATION, INFORMATION STORAGE MEDIUM, INFORMATION PROCESSOR, AND GAME DEVICE

机译:背景对象想要/不需要的数据生成信息,背景对象想要/不想要的数据,游戏信息,信息存储介质,信息处理器和游戏设备

摘要

PROBLEM TO BE SOLVED: To reduce processing for the arrangement of background objects in a game space of a game such as a rail shooting game. SOLUTION: In a background space setting section 521, specific colors are set for respective background objects, and the proper background objects are arranged in the game space according to the arrangement positions of virtual cameras of virtual 3D spaces for every frame. A background object wanted/ unwanted data generating section 523 determines the drawn background objects based on color information of a frame buffer stored after the rendering of the game space, and the determination result is stored in background object wanted/unwanted data 541. The background object wanted/unwanted data 541, which is stored in a storage medium of a game device, is read when the game space is set during the performance of the game, and arranges the background objects to be drawn.
机译:解决的问题:减少在诸如轨道射击游戏的游戏的游戏空间中布置背景物体的处理。解决方案:在背景空间设置部分521中,为各个背景对象设置特定的颜色,并且根据虚拟3D空间的虚拟摄像机针对每一帧的布置位置,在游戏空间中布置适当的背景对象。背景物体想要/不需要数据生成部523基于在游戏空间的渲染之后存储的帧缓冲器的颜色信息来确定绘制的背景物体,并且将确定结果存储在背景物体想要/不需要的数据541中。当在游戏进行期间设置游戏空间时,读取存储在游戏设备的存储介质中的所需/不需要数据541,并布置要绘制的背景对象。

著录项

  • 公开/公告号JP2003085581A

    专利类型

  • 公开/公告日2003-03-20

    原文格式PDF

  • 申请/专利权人 NAMCO LTD;

    申请/专利号JP20010280171

  • 发明设计人 KIKUCHI TORU;

    申请日2001-09-14

  • 分类号G06T15/40;A63F13/00;G06T17/40;

  • 国家 JP

  • 入库时间 2022-08-22 00:14:44

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