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Batch processing of primitives for use with a texture accumulation buffer
Batch processing of primitives for use with a texture accumulation buffer
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机译:与纹理累积缓冲区一起使用的图元的批处理
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摘要
A graphics system configured to apply multiple layers of texture information to batches of primitives. The graphics system collects primitives into a batch that share a common set of texture layers to be applied. The batch is limited so that the total estimate size of the batch is less than or equal to a storage capacity of a texture accumulation buffer. The graphics system stores samples (or fragments) corresponding to the batch primitives in the texture accumulation buffer between the application of successive texture layers.
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