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Method of playing a game involving forming a matrix display of identifiers and comparing to group of randomly selected identifiers

机译:玩游戏的方法,包括形成标识符的矩阵显示并与随机选择的标识符组进行比较

摘要

There is disclosed a method of playing a game. The game is played by a player obtaining from a set of identifiers, at least four elected identifiers, but no more than a maximum number of elected identifiers preset for a given game. The player obtained identifiers are formed into a matrix display. A game controller randomly, and independently elects a group of identifiers from the set of identifiers. The group of identifiers are compared to the matrix display to determine corresponding identifiers in the matrix display before subsequently determining if there are complete identifiers at all intersections along matrix lines. The game controller awards a prize to the player if the number of matrix lines with identifiers at all intersections along matrix lines is one or more.
机译:公开了一种玩游戏的方法。由玩家从一组标识符中获得至少四个选举出的标识符,但不超过给定游戏预设的选举出标识符的最大数量。玩家获得的标识符形成矩阵显示。游戏控制器随机地并且独立地从该组标识符中选出一组标识符。将标识符组与矩阵显示器进行比较,以确定矩阵显示器中的相应标识符,然后再确定沿矩阵线的所有交点处是否存在完整的标识符。如果在沿矩阵线的所有交叉点处具有标识符的矩阵线的数量为一个或多个,则游戏控制器将奖励给玩家。

著录项

  • 公开/公告号US6666767B1

    专利类型

  • 公开/公告日2003-12-23

    原文格式PDF

  • 申请/专利权人 DAYAN MARCEL;

    申请/专利号US20000628560

  • 发明设计人 MARCEL DAYAN;

    申请日2000-07-28

  • 分类号G06F190/00;

  • 国家 US

  • 入库时间 2022-08-21 23:13:38

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