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Apparatuses, methods, computer programming, and propagated signals for modeling motion in computer applications

机译:用于对计算机应用中的运动进行建模的设备,方法,计算机程序和传播信号

摘要

A hierarchical 3D graphics model can be viewed as a hierarchical graph of its nodes and their associated motions, with the mathematical type of motions graphically indicated. A user can click on a displayed motion to edit it. A motion API provides one or more of the following features: (1) spatial predicate functions; (2) functions for scaling motion intensity; (3) classes for shake, spin, and swing motions; (4) motion classes with a GUI interfaced for defining their duty cycle; (5) functions for defining and computing 0th through 2nd order derivatives of 3D position and orientation as function of time; (6) behaviors that constrain motions by boundaries in which the constraint is a reflection, clamp, andor onto constraint, or in which the boundary is a composite boundary. Motions can be defined by successive calls to an API and then be saved in a file.
机译:可以将分层3D图形模型视为其节点及其关联运动的分层图,并以图形方式指示运动的数学类型。用户可以单击显示的动作进行编辑。运动API提供以下一项或多项功能:(1)空间谓词功能; (2)缩放运动强度的功能; (3)震动,旋转和摇摆运动的类别; (4)具有GUI的运动类别,用于定义其占空比; (5)用于定义和计算3D位置和方向的0 至2 阶导数作为时间的函数; (6)通过边界约束运动的行为,其中约束是反射,钳制和/或约束,或者边界是复合边界。可以通过连续调用API来定义动作,然后将其保存在文件中。

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