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Video simulation system for calculating distance between characters and applying polygon to polygon plane

机译:视频模拟系统,用于计算字符之间的距离并将多边形应用于多边形平面

摘要

The distance between a moving character and a fixed character which are displayed in a pseudo-three-dimensional space on a display monitor screen is calculated by identifying one of polygons which make up the fixed character and which contains a point of planar coordinates representing the position of the moving character, and calculating the distance between the moving character and the polygon which has been identified. A polygon representing a mark associated with the moving character is applied to a plane of a polygon of the fixed character by determining a normal vector which is normal to the plane of the polygon at a predetermined position thereon, determining a first vector contained in the plane of the polygon perpendicularly to the normal vector, determining a second vector contained in the plane of the polygon perpendicularly to both the normal vector and the first vector, and determining the rotation matrix from the normal matrix, the first matrix, and the second matrix.
机译:通过识别组成固定字符并包含表示该位置的平面坐标的点的多边形之一,来计算在显示监视器屏幕上的伪三维空间中显示的移动字符和固定字符之间的距离。并计算移动角色与已识别出的多边形之间的距离。通过确定在其预定位置上与该多边形的平面垂直的法线向量,将表示与该移动字符相关联的标记的多边形应用于固定字符的多边形的平面,垂直于法线向量的多边形的第二个,确定垂直于法线向量和第一向量的多边形的平面中包含的第二向量,并从法线矩阵,第一矩阵和第二矩阵确定旋转矩阵。

著录项

  • 公开/公告号US6657627B1

    专利类型

  • 公开/公告日2003-12-02

    原文格式PDF

  • 申请/专利权人 KONAMI CO. LTD.;

    申请/专利号US19980020870

  • 发明设计人 TETSUYA WADA;KEI SUGANO;

    申请日1998-02-09

  • 分类号G06T130/00;

  • 国家 US

  • 入库时间 2022-08-21 23:12:52

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