首页> 外国专利> Method for working out the behavioural strategy of a player using a cognitive virtual reality, device for carrying out said method and an information-carrying medium for said device

Method for working out the behavioural strategy of a player using a cognitive virtual reality, device for carrying out said method and an information-carrying medium for said device

机译:使用认知虚拟现实来制定玩家行为策略的方法,执行该方法的设备以及该设备的信息承载介质

摘要

This invention relates to means for working out behavioral strategy in diverse everyday-life situations, education, psychological training, as well as occupational selection and determining occupational fitness in various areas of activities. Technical problem to be solved by the present invention is to add to flexibility of a system of working out behavioral strategy of a personality such that said system can be built into now-existing systems without their cardinal modification. An individual psychophysical profile of a player's personality and matrix of event reaction thereof are determined by testing which can be performed either explicitly for the player before beginning the game, or in the course of the game, being unnoticed by the player when the tests are the game components. Next instructions for the game are generated taking account of these data. Thus, the entire course of the game is compared, from the very beginning of the game, with specific traits of player's personality. Program items that characterize the game characters, objects and definite processes are compared with the testing results concerning some or other characters, objects or processes of the game, thus investing the persons with the of a given particular player. In the course of the game itself, player's actions are traced and compared with the corresponding aspects of the individual psychophysical profile of the player's personality and of the matrix of the event reaction thereof. Games of the present type can be performed using both individual personal computers and using local or global telecommunication or computer networks of any type or kind.
机译:本发明涉及在各种日常生活情况下制定行为策略,教育,心理训练以及职业选择和确定各种活动领域的职业适应性的手段。本发明要解决的技术问题是增加了制定人格行为策略的系统的灵活性,使得所述系统可以被构建到现存的系统中而无需对其进行基本的修改。玩家个性的个体心理生理特征及其事件反应矩阵可以通过测试确定,测试可以在开始游戏之前为玩家明确执行,也可以在游戏过程中在测试过程中未被玩家注意到。游戏组件。考虑到这些数据,产生了游戏的下一条指令。因此,从游戏的一开始就将游戏的整个过程与玩家个性的特定特征进行比较。将表征游戏角色,对象和确定过程的程序项目与有关游戏中某些或其他角色,对象或过程的测试结果进行比较,从而将人员投入给特定特定玩家。在游戏本身的过程中,将追踪玩家的行为,并将其与玩家个性及其事件反应矩阵的个人心理物理特征的相应方面进行比较。既可以使用个人的个人计算机,也可以使用本地或全球电信或任何类型或种类的计算机网络来执行这种类型的游戏。

著录项

  • 公开/公告号US2005053902A1

    专利类型

  • 公开/公告日2005-03-10

    原文格式PDF

  • 申请/专利权人 UTOLIN KONSTANTIN VLADIMIROVICH;

    申请/专利号US20040490243

  • 发明设计人 UTOLIN KONSTANTIN VLADIMIROVICH;

    申请日2002-04-01

  • 分类号G09B19/00;G06F17/60;

  • 国家 US

  • 入库时间 2022-08-21 22:21:03

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