首页> 外国专利> METHOD FOR FILTERING A TRIANGLE STRIP IN A VIEW-DEPENDENT LOD-BASED RENDERING SYSTEM FOR EFFECTIVELY RENDERING A TRIANGLE MESH

METHOD FOR FILTERING A TRIANGLE STRIP IN A VIEW-DEPENDENT LOD-BASED RENDERING SYSTEM FOR EFFECTIVELY RENDERING A TRIANGLE MESH

机译:有效视点三角形网格的视点视位渲染系统中三角带的滤波方法

摘要

PURPOSE: A method for filtering a triangle strip in a view-dependent LOD(Level Of Detail)-based rendering system is provided to effectively remove a repetitive apex except a swap calculation, thereby effectively rendering a triangle mesh. CONSTITUTION: The triangular mesh constructed by a triangle in a three dimensional graphic image is expressed by a triangle strip for performing an efficient rendering(S10). A simplified operator such as an edge collapse in the triangle mesh is used to two apexes of the triangle, thereby simplifying the triangle mesh(S20). The triangle strip of the original mesh are replaced with an activated ancestor. The activation is an apex shown by the given view-dependent condition(S30). Apexes for forming a triangle are extracted from the triangle strip updated by a skip strip through a DTFF(Degenerate Triangle Free-Filter) and the apexes are optimized by using the extracted efficient triangle(S40). An efficient triangle is detected by the DTFF and the apexes optimized by the triangle strip is transmitted to a graphic engine, thereby performing the rendering(S50).
机译:目的:提供一种在基于视图的基于细节层次(LOD)的渲染系统中过滤三角带的方法,以有效去除除交换计算之外的重复顶点,从而有效渲染三角形网格。组成:在三维图形图像中由三角形构成的三角形网格由三角形条表示,以执行有效的渲染(S10)。对三角形的两个顶点使用诸如三角形网格中的边缘塌陷之类的简化算子,从而简化了三角形网格(S20)。原始网格的三角带被激活的祖先替换。激活是由给定的依赖视图的条件显示的顶点(S30)。通过DTFF(简并三角自由滤波)从由跳过带更新的三角形带中提取用于形成三角形的顶点,并且通过使用所提取的有效三角形来优化顶点(S40)。通过DTFF检测有效​​三角形,并将通过三角形条优化的顶点传输到图形引擎,从而执行渲染(S50)。

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