首页> 外国专利> A METHOD FOR PROVIDING AN ON-LINE GAME WHICH SYSTEMATICALLY MAINTAINS A MONSTER'S AGGRO POINTS AGAINST A PLAYER CHARACTER AND A SYSTEM THEREOF

A METHOD FOR PROVIDING AN ON-LINE GAME WHICH SYSTEMATICALLY MAINTAINS A MONSTER'S AGGRO POINTS AGAINST A PLAYER CHARACTER AND A SYSTEM THEREOF

机译:一种提供一种在线游戏的方法,该游戏可以系统地保持玩家角色的怪物的敏捷点及其系统

摘要

A method and a system for supplying an on-line game is provided to support enemy replacement information corresponding to a user character of a monster and select an attack object of the monster based on the enemy replacement information. An event database stores an enemy replacement generating function and a channel according to events. An event is received from a user character. The enemy replacement generating function and the channel corresponding to the event are identified by the event database. Enemy replacement information through receiving the event is generated based on the identified enemy replacement generating function. The generated enemy replacement function is written to a monster database by connecting to the user character and the identified channel. The attack object of the monster is selected based on the enemy replacement information.
机译:提供了一种用于提供在线游戏的方法和系统,以支持与怪物的用户角色相对应的敌人替换信息,并基于敌人替换信息来选择怪物的攻击对象。事件数据库存储敌人替换生成功能和根据事件的通道。从用户角色接收到事件。通过事件数据库识别敌人替换产生功能和与事件相对应的通道。通过接收事件,根据识别出的敌人替代物生成功能来生成敌人替代物信息。通过连接到用户角色和识别出的频道,将生成的敌人替换功能写入怪物数据库。根据敌人的替换信息选择怪物的攻击对象。

著录项

  • 公开/公告号KR100483288B1

    专利类型

  • 公开/公告日2005-04-06

    原文格式PDF

  • 申请/专利权人 NHN CORPORATION;

    申请/专利号KR20040054651

  • 发明设计人 KIM DONG EUN;

    申请日2004-07-14

  • 分类号G06F17/60;

  • 国家 KR

  • 入库时间 2022-08-21 22:03:57

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