首页> 外国专利> Game machine and game program for displaying a first object casting a shadow formed by light from a light source on a second object on a virtual game space

Game machine and game program for displaying a first object casting a shadow formed by light from a light source on a second object on a virtual game space

机译:用于显示第一对象的游戏机和游戏程序,该第一对象将由来自光源的光形成的阴影投射到虚拟游戏空间上的第二对象上

摘要

A partial shadow volume having a predetermined height defined by a contour of a character object and light coming from a light source is formed based on undulations of a land object, and is then stored in advance in a DVD-ROM or the like. A CPU reads this partial shadow volume for placing the partial shadow volume at a point of intersection of the land object and a line extending from character object placement coordinates to a light direction. The placed partial shadow volume is rendered by using the stencil buffer. Based on values in the stencil buffer, a shadow of the character object cast on the land object is rendered. Thus, a realistic shadow can be rendered with a reduced processing load for shadow rendering processing.
机译:基于陆地物体的起伏形成具有预定高度的部分阴影体积,该预定阴影高度由角色物体的轮廓和来自光源的光限定,然后预先存储在DVD-ROM等中。 CPU读取该局部阴影体积,以将该局部阴影体积放置在陆地物体和从角色物体放置坐标延伸至光方向的线的交点处。通过使用模板缓冲区渲染放置的局部阴影体积。根据模板缓冲区中的值,将渲染投射在焊盘对象上的角色对象的阴影。因此,可以以减少的用于阴影渲染处理的处理负荷来渲染逼真的阴影。

著录项

  • 公开/公告号US7104891B2

    专利类型

  • 公开/公告日2006-09-12

    原文格式PDF

  • 申请/专利权人 SATORU OSAKO;NAOYA MORIMURA;

    申请/专利号US20020288303

  • 发明设计人 SATORU OSAKO;NAOYA MORIMURA;

    申请日2002-11-06

  • 分类号G07F13;

  • 国家 US

  • 入库时间 2022-08-21 21:44:44

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