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System and method for interactively rendering objects with surface light fields and view-dependent opacity
System and method for interactively rendering objects with surface light fields and view-dependent opacity
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机译:用表面光场和与视图相关的不透明度交互式渲染对象的系统和方法
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摘要
A method renders a model of a 3D object. A polygon model of the 3D object is generated, and a set of input images are acquired of the object. For each vertex of the polygon model, a set of visible views are located, and a set of closest views are selected from the visibility views. Blending weights are determined for each closest view. Then, the each polygon in the model is rendered into an output image. The rendering is performed by blending images of the set of input images corresponding to the set of closest views of each vertex of the polygon using the blending weights.
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