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System and method for interactively rendering objects with surface light fields and view-dependent opacity

机译:用表面光场和与视图相关的不透明度交互式渲染对象的系统和方法

摘要

A method renders a model of a 3D object. A polygon model of the 3D object is generated, and a set of input images are acquired of the object. For each vertex of the polygon model, a set of visible views are located, and a set of closest views are selected from the visibility views. Blending weights are determined for each closest view. Then, the each polygon in the model is rendered into an output image. The rendering is performed by blending images of the set of input images corresponding to the set of closest views of each vertex of the polygon using the blending weights.
机译:一种方法呈现3D对象的模型。生成3D对象的多边形模型,并获取该对象的一组输入图像。对于多边形模型的每个顶点,找到一组可见视图,并从可见性视图中选择一组最接近的视图。为每个最接近的视图确定混合权重。然后,将模型中的每个多边形渲染为输出图像。通过使用混合权重混合与多边形的每个顶点的最接近视图的集合相对应的输入图像集合的图像来执行渲染。

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