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Gaming device having skill/perceived skill bonus round

机译:具有技能/感知技能奖励回合的游戏设备

摘要

A gaming device, wherein a player's skill at an action or event determines the player's success or failure in the round. The game is readily adaptable to becoming a pseudo-skill game that would be required in most gaming jurisdictions. In one pseudo-skill embodiment, the skill game is converted to a game employing skill, but which is controlled by a set number of successful outcomes. That is, the player keeps playing until the player's skill produces the set number of successful outcomes. In another pseudo-skill embodiment, the game only appears to the player as involving skill. Instead, the gaming device randomly determines when and how many times to produce a successful outcome and increase the player's award.
机译:一种游戏设备,其中玩家在某个动作或事件上的技能确定该玩家在该回合中的成功或失败。该游戏很容易适应成为大多数游戏管辖区所要求的伪技能游戏。在一个伪技能实施例中,技能游戏被转换为使用技能的游戏,但是由一组成功的结果来控制。就是说,玩家一直在玩,直到其技能产生成功结果的设定数量为止。在另一个伪技能实施例中,游戏仅在玩家看来是涉及技能。而是,游戏设备随机确定何时和多少次才能产生成功的结果并增加玩家的奖励。

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