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Method and System for battle commanding in online game service

机译:网络游戏服务中战斗指挥的方法和系统

摘要

The invention of forms, such as a guild or clan in large groups, such as the siege battle going on within the online game is the commander of the special purpose group consisting of multiple users on battle command system provides a way for the online game that allows you to pass command for combat operations and efficient than low users to belong to the special purpose groups. ; battle command system in the online game service method according to an embodiment of the present invention, ; commander (Commander) the user station (OP; Observation Post) for commanding install first step of; ; Step 2, which activates the dedicated interface for user conduct on the screen of the commander; ; Within this point in your game Commander (Point of View) 3 steps to convert to an observer (Observer); ; The Commanders (eg Party) individual or small group selected by the downstream user to specify the path (Way Point) and wait, move, attack 4 sending a command, such as; ; 5 step for displaying on a screen the moving path and the command sent to an individual or a sub-group is selected, the user received the command from the moving path and the commander; ; is characterized in that it comprises a. ; According to the present invention, by transmitting the movement path and the command of the respective group members by the user in real time taking place in the commander online game guild or clan is a fast and efficient conduct than in large groups, such as the siege battle between the effects that can improve the quality battle command information to large groups of online games.
机译:诸如大型公会或氏族之类的形式的发明,例如在线游戏中进行的攻城战,是由战斗指挥系统上的多个用户组成的特殊目的小组的指挥官,为在线游戏提供了一种方法允许您传递用于作战行动的命令,比低级用户更有效率地属于特殊目的组。 ;根据本发明实施例的在线游戏服务方法中的战斗指挥系统;指挥官(Commander)用户工作站(OP;观察所)用于指挥安装的第一步; ;步骤2,激活专用界面,供用户在指挥官的屏幕上进行操作; ;在您的游戏指挥官(观点)的这一点内,转换为观察者(观察者)的3个步骤; ;下游用户选择的指挥官(例如,政党)个人或小组指定路径(Way Point)并等待,移动,攻击4发送命令,例如: ; 5步用于在屏幕上显示移动路径和发送给个人或小组的命令,用户从移动路径和命令器接收命令; ;其特征在于它包括一个。 ;根据本发明,通过在指挥官在线游戏行会或氏族中实时发生由用户实时传送移动路径和各个小组成员的命令,比在诸如围攻之类的大团体中是一种快速而有效的行为。战斗之间的效果可以提高大型网络游戏的战斗命令信息质量。

著录项

  • 公开/公告号KR100764539B1

    专利类型

  • 公开/公告日2007-10-11

    原文格式PDF

  • 申请/专利权人

    申请/专利号KR20060050639

  • 发明设计人 강명국;이병학;

    申请日2006-06-07

  • 分类号G06Q30;

  • 国家 KR

  • 入库时间 2022-08-21 20:31:15

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