首页> 外国专利> System and method for creating exalted video games and virtual realities wherein ideas have consequences

System and method for creating exalted video games and virtual realities wherein ideas have consequences

机译:用于产生崇高的视频游戏和虚拟现实的系统和方法,其中想法会产生后果

摘要

A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future.
机译:一种用于创建游戏的视频游戏方法和系统,其中的想法会产生影响,并结合了与玩家的选择相对应的分支路径,其中的路径与基于理想的决策相对应,从而产生了具有更深的灵魂和故事,增强的角色和意义并被提升的崇高游戏游戏玩法。古典英雄的旅程可以再现,因为旅程取决于以古典理想为中心的选择。言传身教的想法将对游戏世界产生影响。随着玩家聆听著名演讲并选择立场,诸如美国革命之类的历史事件可能会栩栩如生。由于文学和戏剧艺术的伟大作品都围绕着人物的内在和外在,言行,爱情和战争中实现真实理想的角色,因此本发明将提供可以提升古典灵魂的电子游戏以及伟大的书籍,经典电影和史诗电影-过去,现在和未来。

著录项

  • 公开/公告号US2009017886A1

    专利类型

  • 公开/公告日2009-01-15

    原文格式PDF

  • 申请/专利权人 ELLIOT MCGUCKEN;

    申请/专利号US20080218255

  • 发明设计人 ELLIOT MCGUCKEN;

    申请日2008-07-11

  • 分类号A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 19:33:11

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