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METHOD AND SYSTEM FOR GAME STRATEGY USING CASCADE-FUZZY LOSIC
METHOD AND SYSTEM FOR GAME STRATEGY USING CASCADE-FUZZY LOSIC
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机译:级联模糊论进行游戏策略的方法和系统
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摘要
A method and a system for offering a game strategy using gradual fuzzy logic by generating a high level AI(Artificial Intelligence) character are provided to realize the AI character moved according to an unpredictable rule by realizing various levels of AI characters with a fuzzy value for a rule factor and adjusting an inference rule according to an action pattern of the character. A fuzzy logic unit(135) provides a fuzzy logic fuzzing strategic information according to map and agent information. A strategic location generator(137) determines a strategic location of a user agent based on the strategic information by using the fuzzy logic. A rule selector(133) selectively inputs a rule factor for outputting each strategic information by defining a plurality of rule factors based on the map and agent information.
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