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METHOD AND SYSTEM FOR GAME STRATEGY USING CASCADE-FUZZY LOSIC

机译:级联模糊论进行游戏策略的方法和系统

摘要

A method and a system for offering a game strategy using gradual fuzzy logic by generating a high level AI(Artificial Intelligence) character are provided to realize the AI character moved according to an unpredictable rule by realizing various levels of AI characters with a fuzzy value for a rule factor and adjusting an inference rule according to an action pattern of the character. A fuzzy logic unit(135) provides a fuzzy logic fuzzing strategic information according to map and agent information. A strategic location generator(137) determines a strategic location of a user agent based on the strategic information by using the fuzzy logic. A rule selector(133) selectively inputs a rule factor for outputting each strategic information by defining a plurality of rule factors based on the map and agent information.
机译:提供了一种通过生成高级AI(人工智能)角色来使用渐进模糊逻辑提供游戏策略的方法和系统,以通过实现具有模糊值的各种级别的AI角色来实现根据不可预测规则移动的AI角色。规则因素,并根据角色的行为模式调整推理规则。模糊逻辑单元(135)根据地图和代理信息提供模糊逻辑以模糊战略信息。战略位置生成器(137)通过使用模糊逻辑基于战略信息来确定用户代理的战略位置。规则选择器(133)通过基于地图和代理信息定义多个规则因子来选择性地输入用于输出每个策略信息的规则因子。

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